Bazooka Weapons

Bazooka weapons function identically to Blasters, tracking enemy targets from a distance and causing the player to move into a position where there is a clear shot. Unlike Blasters, Bazookas typically fire slower and have a much longer cooldown, but also have an added area of effect, damaging multiple nearby enemies with a single shot.

The other type of weapon falling under the Bazooka category are Heart Pulsers, which heal other players within their area of effect.

Bazooka Types
Like blasters, Bazookas can also be divided into distinct categories.

Basic Bazookas
Big, slow, and hefty, these will pack a punch with a standard 3-second cooldown.

Crocket Launchers
The Croc variant of the Bazooka, these launchers sacrifice a little power for a shorter cooldown.

Shock Cannons
The Raven's answer to the bazooka, these electrical cannons pack an even greater punch than most other rocket launchers, but at the cost of a greater cooldown timer.

Rock Launchers
Like the Rhinos, these weapons are quick and dull, featuring a quicker cooldown timer of just over 2 seconds, but with reduced damage.

Hive Launchers
Bear tribe specialty weapons that lose initial damage output and have longer cooldowns of around 5 seconds. These bazookas lose their area of effect, but gain the ability to swarm their target with bees, causing them to run around in fear while being stung.

Junkas
The Lost Tribe's favorite bazooka weapon, the Junka packs the heaviest damage with a medium cooldown. The Junka also only takes up 2 backpack slots, in comparison with the average bazooka, which takes up 4.

Swamp Gas Launchers
These cannons fire gas canisters which release a cloud of swamp gas on impact. While the launcher deals no damage, it gains a greater area of effect and the swamp gas poisons and inflicts fear on any enemies in its range. The cooldowns on these are much longer though, typically ranging from 7-10 seconds.

Sapzookas
Sapzookas lob balls of stick sap, covering an area greater than normally. While this doesn't damage any enemies, it will definitely slow them down. Also has a shorter cooldown.

Heart Pulsers
Heavy duty healing devices with longer cooldowns but increased area of effect and able to heal multiple targets at once. These are the only weapons that can heal yourself and charging portal pads if there is a friendly target standing nearby.

Disco Launchers
These Bazookas sacrifice the ability to hurt enermies and have long cooldowns of about 7 seconds, but distracts enermies and keeps them from attacking the player.